S2- Well, That’s Can’t Be Good
S2- Well, That’s Can’t Be Good
[Brother Amsel Ur (Bill), his bodyguard Ferris
D’Gerum (Ray), guide/physician Hawkin Godling (Julian)]
The Camp: Sunset put an orange hue upon
the western trees as Ferris led them into the clearing of the rabble-rouser
camp. Hawkin’s calls “We come in peace” went unanswered as they neared the 3
crude structures of wooden walls and tarp roofs. Stacks of felled trees and
lumber implied intent to grow the camp. Stacked and mortared stone ringed an
obvious well near the center of the camp. Even the insects seemed to have deserted
the place as silence prevailed. “Thump, thump.” Amsel turned towards the nearest
hut whose crude door swung with the breeze.
Ferris was the first to notice the scratch marks upon the
door and frame: pummeled, damaged by improvised weapons. The lock busted from
the outside. The scent in the air and the low buzzing sound foretold what lay
within. He raised his own blade in one hand while he raised the other to hold
back brother Amsel as he stepped inside. Five bloated bodies lay in mangled positions.
Flies swarmed the bodies crawling in and out of every exposed orifice. Amsel
cut the cords holding the tarp roof so he could let light into the hovel.
Hawkin entered to examine the bodies. Ripples under the skin implied fly eggs
had already hatched as confirmed by maggots, “From the bloated stomachs and
maggots, I’d say they died days ago. These are mostly claw-like cuts.” Ten cots
implied there might be survivors. Weapons strewn about implied they put up a
fight, “No slashing cuts to suggest the Cohorts found them. Something else
lurks in these woods.” They gazed at one of the dead, “Hard to tell with the
bloating, but he looks like our church thief, Magdar Uthur.”
The second smaller hut proved to be a supply shed. The
largest building proved to be a central gathering hall filled with crates,
tables, and food supplies. Deserted, no bodies. Hawkin found papers that listed
names, “Their recruits. I recognize some of the names as from Ruehardy. There’s
coded markings I can’t make out. We should either burn the papers or at least
take them to keep them out of the Cohorts’ hands.” While Amsel found the
begging bowl, Ferris found a coin pouch (Rethem and Tharda stampings). Ferris
advised, “This is the most defensible building. I say we start a fire just
outside the door to backlight any assailants.” Amsel offered, “We still have
fading dusk to search outside.” And that’s how they found 2 more bodies covered
with a blanket. Hawkin inspected the bodies and realized, “They were the first
to die, at least a day or two earlier than those in the first hut. Strange that
they have no outward wounds.”
The Well: And that’s when they heard
shuffling sounds coming from the well at the center of the camp. Ferris found muddy
prints that indicated something climbed in and out of the well. Amsel was
already dragging cut wood toward the well, “We block its opening and even stack
a heavy crate on top to keep in whatever evil lurks below. String metal
drinking cups above to create an alarm if anything tries to move the blockage.”
The sun had already set yet they still had business to
attend, “We need to burn the dead else spirits consume their souls. Let’s drag
those 2 bodies into the hut, knock down the walls, and torch the thing as a
funeral pyre.” Amsel stood nearby and said prayers over the bodies before they
retired to the center building where Hawkin took first watch. It was midnight
when clanging from the well alerted him to something trying to escape. With
torch and spear in hand, he inspected the well… the blockage still in place. It
was another 20 minutes before the rattling noise stopped. He heard the faint
sound of splashing as if something jumped into the well water and walked away.
Then silence. He relayed the news to Ferris who took next watch. His shift was
uneventful as was Amsel’s watch that included him making breakfast.
Sunrise: “You want to WHAT?! Find what
lurks below?! Are you crazy?” They gathered lamp oil, torches, rope, and spear.
They tied the rope under Ferris’ armpits, so his hands were free to wield his
sword and torch as they lowered him down the 12-foot shaft. Hawkin then Amsel descended,
then followed their warrior who trudged thru the murky knee-deep water of the
underground grotto with its 9ft ceiling. They soon came to a rise out of the
water which led them to a narrow passage that required them to crawl single
file for about 5ft. Ferris kept the torch forward to ward off any attacker till
he was able to stand. Onward they pressed till the cave opened unto rubble from
the wall of a man-made room.
Crypt: Within, they saw several sarcophagi
with one more ornate than the others. All of their lids had been opened. Ferris
had to step down to enter the room. He saw the outline of a door along the far
wall. The floor was littered with treasure and pictures stacked along the
walls. Murals and wall paintings implied royalty. But his attention was drawn
to the figure that sat up in the ornate sarcophagus: under its cloth wrappings,
he could see his torchlight reflect off of metal armor. But most chilling was
the greeting offered, “Ah, my sacrifices. I’ve been waiting.” And that’s when three
other mummies sat up in their sarcophagus and began to climb out! Ferris wisely
called for a tactical retreat. Hawkin jabbed with his spear to keep the nearest
undead from Ferris who had to turn his back to climb out of the crypt. Fortune
his leather boots protected him from the claw-swipe of one undead. The trio
scrambled in retreat to the sound of laughter, “I can wait for an eternity.”
They paused at the other side of the narrow passage as
Ferris offered this the best place to attack the undead who would have to crawl
single file. Yet there was no pursuit. They exited the well and replaced the barricade.
Amsel was breathing hard as he explained, “I’ve mostly studied about spirits.
But I think that was a lich and his mindless minions who are associated with Morgath.
I say we enlist the villagers if we hope to vanquish this foul undead. Offer the
treasure and revenge for the death of their fellow men killed in this camp.
Perhaps the widow Theorena would be our best contact so we can avoid involving Reeve
Tobin who reports to the Cohorts. No reason to let them get their hands on the
treasure.”
It was dusk by the time they reached Ruehardy. Theorena
helped them round up a few trustworthy villagers to include the hothead son whose
father was killed by an owlbear. It was another day travel to return to the
camp where the three villagers armed themselves with weapons left by the dead. At
least the well was still barricaded. Ferris led the nighttime raid as they
retraced their steps in the caves below. It was Ferris who slipped into the crypt
room and stealthfully approached the first sarcophagus. The splash of oil then
applied torch awoke the foul undead who sat up mouthing his silent scream. Well,
silent to human ears… the lich and his minions heard and arose.
Round One: By now all had entered the crypt.
Ferris engaged the lich while Hawkin and Amsel each had an undead rail against
them. The villagers… paused in horror at the sight of undead. They first had to
battle their fears as an undead closed on them. Ferris held his own against the
lich as each wielded a longsword with equal reach and skill. While Amsel
managed to fend off his assailant, one undead closed ranks inside Hawkin’s
spear defense and slashed his left arm.
Round Two: The lich mocked Ferris as
they danced with clashing blades. Hawkin managed to keep his undead at bay
while the meek Amsel actually tripped his attacker allowing him the opportunity
to splash lamp oil. One villager saw the opening and rushed forward to torch
the undead.
Round Three: Ferris blocked aside the
lich’s slash and drove his blade deep into its abdomen (Impale). Amsel rallied
to Hawkin’s aid against his foe and thus was able to trip the foul creature.
Round Four: Leaving his sword to cause
further damage, Ferris drew his dagger yet failed to hit. At least he had his
shield raised to block the counterattack. Hawkin stood over his foe and jabbed
with his spear but missed as it rolled out of the way. Amsel threw his last
vial of oil and soaked the ground where the undead had been.
Round five: Ferris pressed his attack
with his dagger scoring another abdomen hit yet was unsuccessful in disarming the
lich. Neither Hawkin nor Amsel could keep their foe pinned nor score hits.
Round six: Ferris had the advantage over
the lich yet his shorter-ranged dagger was no match for the longsword reach. That
is: until the lich raised its sword poised to slash downward. Ferris stepped in
and thrust his dagger into its exposed abdomen while blocking the sword attack
with his shield. As for the undead minion, it stood and swiped at Amsel’s left
arm, rending it useless (0 HP remaining). The Peoni brother staggered backwards
in prayer (failed to cast Tirrala’s Cure). Hawking used the opening to thrust
with his spear, hitting the undead in its leg and thus knocked it prone once
more.
Round seven: Thankfully the villagers
found their courage and joined the fight against the remaining foe. Soon the
lich and its lone minion were vanquished.
The villagers gleefully stuffed their pockets with scattered
coins while the trio tended wounds. Amsel was able to “Cure” his left arm to
then perform first aid on his bodyguard, Ferris. Hawkin treated his own minor
wounds before the trio also gathered treasure.
Once healed, they turned their attention to the back door. They
found the pivoting point to open the stone door and thus revealed another chamber
filled with pictures and unrecognizable script. Diagrams implied some kind of
(Egyptian) embalming techniques.
Another door opened to a room with walls painted in frescos
of sailing ships being attacked by kraken and other sea creatures. While the
paintings evoked vivid scenes, the 5ft staff in the center of the room drew
their attention as it stood out with no obvious purpose. It was gold plated and
covered in the same unrecognizable script. “Perhaps it has archaeological value
to High Priest Jorom Borskin back in Coranan.” We should hide it and our
treasure in the wagon’s false bottom as we make our way home.” They made
certain to encourage the villagers to keep this vault secret, “Display your
treasure and invite the Cohorts to further rob you blind. They would surely
torture you to find out the location of this vault and strip it bare. Them what
would you have to show for yourselves?”
Homeward Bound: Brother Amsel didn’t
have to cast his “Connection” spell to read the thoughts of the villagers who
accompanied them back to Ruehardy. Within weeks they would begin spending their
treasure to better their lives. If only the leader of the rabble-rouser camp
was still alive to rally his followers. Prayers and hope was all Amsel could
offer.
They were just outside Geshtei when 3 riders intercepted
their wagon. Two lightly armored men accompanied their leader dressed in fine
clothing who addressed the trio, “Halt in the name of Lord Merbid. I am Oswald,
the lordship’s tax collector, come to invoke the road tax.” Ferris held the
reigns tight to still his desire to confront these highway men. Hawkin emptied
the lint out of his pockets as he offered medicine instead for the required 20-shilling
tax. Amsel also played the destitute as he showed a few coins. Oswald accepted their
meager 18 shillings offering and he and his men road off.
Coranan: High Priest Jorom Borskin was
pleased with their success and return of the sacred prayer bowl. He was intrigued
with their story of the lich and the displayed staff, “A buried ancient crypt
you say. Perhaps you should seek out the Guild of Arcane Lore as to its
purpose and history.” For a small fee, the lore master studied the script on
the staff, “Appears to be ancient Hepekerian (a continent south of
Harn). Maybe it’s providence that the Church of Save K’nor in Shira,
Tharda is hosting a visiting scholar from Hepekeria. Perhaps you should seek
him out.
Brother Amsel used his position within the Peoni church to
study the library regarding Hepekeria:
A large island separated from
Lythia by the Elanas. Hepekeria is mostly desert and semi-desert but there
are grasslands and evergreen hardwood forests along the coast. Most Hepekerians
are semi-nomadic
tribesmen and are among the world’s finest warriors, a hard and
sometimes cruel people. The tribes/clans of the interior dry lands are somewhat organized
into a confederacy that does little to prevent conflict among them and seems to
exist only to keep foreigners out of the region. The coastal regions are civilized
but those who dwell around the cities are shunned by their desert cousins, the Numec. These desert
nomads,
who dwell in one of Lythia’s harshest regions, consider themselves the “nobility”
of Hepekeria, looking with disdain on the Falani and Korlic peoples of the
coast.
Little is known of the desert since few outsiders who venture off the trade
routes emerge with their lives. Rumors persist of fanciful beasts and hidden
riches beneath the sands.
TO BE CONTINUED:

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